Published inGame Design FundamentalsCritical Play: Game BalanceA commentary on game balance in League of LegendsNov 17, 20201Nov 17, 20201
Published inGame Design FundamentalsMindmap: SubnauticaA Dive into Subnautica’s TerrorNov 9, 2020Nov 9, 2020
Published inGame Design FundamentalsCritical Play: Theme Only GamesAn analysis of “Angry Birds 2” and “Cut the Rope”Nov 9, 2020Nov 9, 2020
Published inGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesA sketchnote of How I Got My Mom to Play Through Plants vs ZombiesNov 2, 2020Nov 2, 2020
Published inGame Design FundamentalsPuzzles in Games, Puzzles as GameBased on “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob BatesOct 27, 2020Oct 27, 2020
Published inGame Design FundamentalsCritical Play: MysteriesBased on the game “Year Walk”Oct 27, 2020Oct 27, 2020
Published inGame Design FundamentalsSketchnote: Game ArchitectureBased on “Designer’s Notebook: The Role of Architecture in Videogames” by Ernest AdamsOct 22, 2020Oct 22, 2020
Published inGame Design FundamentalsSketchnote: Escape Rooms and VRBased on the video “Lessons from Escape Rooms: Designing for the Real World and VR” by speaker Laura E. HallOct 20, 2020Oct 20, 2020
Published inGame Design FundamentalsCritical Play: Walking SimulatorFor our critical play this week, we were asked to play a walking simulator game. I was excited because it’s been a while since I’ve played…Oct 15, 2020Oct 15, 2020