David TraninGame Design FundamentalsCritical Play: Game BalanceA commentary on game balance in League of Legends4 min read·Nov 17, 2020--1--1
David TraninGame Design FundamentalsMindmap: SubnauticaA Dive into Subnautica’s Terror1 min read·Nov 9, 2020----
David TraninGame Design FundamentalsCritical Play: Theme Only GamesAn analysis of “Angry Birds 2” and “Cut the Rope”3 min read·Nov 9, 2020----
David TraninGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesA sketchnote of How I Got My Mom to Play Through Plants vs Zombies1 min read·Nov 2, 2020----
David TraninGame Design FundamentalsPuzzles in Games, Puzzles as GameBased on “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob Bates1 min read·Oct 27, 2020----
David TraninGame Design FundamentalsCritical Play: MysteriesBased on the game “Year Walk”3 min read·Oct 27, 2020----
David TraninGame Design FundamentalsSketchnote: Game ArchitectureBased on “Designer’s Notebook: The Role of Architecture in Videogames” by Ernest Adams1 min read·Oct 22, 2020----
David TraninGame Design FundamentalsSketchnote: Escape Rooms and VRBased on the video “Lessons from Escape Rooms: Designing for the Real World and VR” by speaker Laura E. Hall1 min read·Oct 20, 2020----
David TraninGame Design FundamentalsCritical Play: Walking SimulatorFor our critical play this week, we were asked to play a walking simulator game. I was excited because it’s been a while since I’ve played…3 min read·Oct 15, 2020----