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David Tran
David Tran

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Published in Game Design Fundamentals

·Nov 17, 2020

Critical Play: Game Balance

A commentary on game balance in League of Legends — If you mention game balance to a League of Legends player, you’ll most likely get a chuckle. If you ask them what game balance is, they might sarcastically respond with “What’s that?”, insinuating League of Legends lacks that concept. …

4 min read

Critical Play: Game Balance
Critical Play: Game Balance

4 min read


Published in Game Design Fundamentals

·Nov 9, 2020

Mindmap: Subnautica

A Dive into Subnautica’s Terror — It was so much fun learning and sketching about Subnautica. I can’t imagine how fun it must be to actually play it. Can’t wait for the quarter to be over to explore this!

1 min read

Mindmap: Subnautica
Mindmap: Subnautica

1 min read

Mindmap: Subnautica

A Dive into Subnautica’s Terror

It was so much fun learning and sketching about Subnautica. I can’t imagine how fun it must be to actually play it. Can’t wait for the quarter to be over to explore this!

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Published in Game Design Fundamentals

·Nov 9, 2020

Critical Play: Theme Only Games

An analysis of “Angry Birds 2” and “Cut the Rope” — For the Critical Play, I chose to Angry Birds 2 and Cut the Rope, both games in the Physics section for the assignment. I’ll first talk about theme dictating the game experience in Angry Birds 2, and then do the same for Cut the Rope. Angry Birds 2 Angry Birds 2 is a…

3 min read

Critical Play: Theme Only Games
Critical Play: Theme Only Games

3 min read


Published in Game Design Fundamentals

·Nov 2, 2020

Sketchnote: Onboarding in Plants vs Zombies

A sketchnote of How I Got My Mom to Play Through Plants vs Zombies —

1 min read

Sketchnote: Onboarding in Plants vs Zombies
Sketchnote: Onboarding in Plants vs Zombies

1 min read

Sketchnote: Onboarding in Plants vs Zombies

A sketchnote of How I Got My Mom to Play Through Plants vs Zombies

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Published in Game Design Fundamentals

·Nov 1, 2020

Critical Play: Monument Valley

Puzzles — For my critical play, I had the pleasure of enjoying Monument Valley. The game is about a princess navigating through specialized architectures. Each architecture represents a level, and one beats the level by navigating from the beginning to the end. The player uses problem-solving ability to move through the level. Basic Mechanics …

3 min read

Critical Play: Monument Valley
Critical Play: Monument Valley

3 min read


Published in Game Design Fundamentals

·Oct 27, 2020

Puzzles in Games, Puzzles as Game

Based on “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob Bates

1 min read

Puzzles in Games, Puzzles as Game
Puzzles in Games, Puzzles as Game

1 min read

Puzzles in Games, Puzzles as Game

Based on “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob Bates

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Published in Game Design Fundamentals

·Oct 27, 2020

Critical Play: Mysteries

Based on the game “Year Walk” — For my Critical Play, I played “Year Walk”. This was game was developed by Simogo, a Swedish mobile game developer, for iOS devices in 2013. It is rated 12+ and has elements of horror, fear, fantasy violence, and realistic violence. Narrative The game revolves around the main character performing the Year…

3 min read

Critical Play: Mysteries
Critical Play: Mysteries

3 min read


Published in Game Design Fundamentals

·Oct 22, 2020

Sketchnote: Game Architecture

Based on “Designer’s Notebook: The Role of Architecture in Videogames” by Ernest Adams —

1 min read

Sketchnote: Game Architecture
Sketchnote: Game Architecture

1 min read

Sketchnote: Game Architecture

Based on “Designer’s Notebook: The Role of Architecture in Videogames” by Ernest Adams

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Published in Game Design Fundamentals

·Oct 20, 2020

Sketchnote: Escape Rooms and VR

Based on the video “Lessons from Escape Rooms: Designing for the Real World and VR” by speaker Laura E. Hall —

1 min read

Sketchnote: Escape Rooms and VR
Sketchnote: Escape Rooms and VR

1 min read

Sketchnote: Escape Rooms and VR

Based on the video “Lessons from Escape Rooms: Designing for the Real World and VR” by speaker Laura E. Hall

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Published in Game Design Fundamentals

·Oct 15, 2020

Critical Play: Walking Simulator

For our critical play this week, we were asked to play a walking simulator game. I was excited because it’s been a while since I’ve played a non-competitive game, and was eager to try out the class’s suggestions. Rated 4+ and created by Annapurna Interactive, Journey is single-player spatial game…

3 min read

Critical Play: Walking Simulator
Critical Play: Walking Simulator

3 min read

David Tran

David Tran

1 Follower

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